Ragnarok War of Emperium Tips:
To be able to be quite successful in WoE (War of Emperium), you need to have a fairly high amount of people, at least 15+, that come on every WoE or at least once a week. Every class if essential. Your guild members need to be strong (with high levels), especially your guild master, since he calls most of the shots and casts the special skills that the guild can do in WoE. For example: the skill “Recall” allows the user to get all of his guild mates to the users’ location.
I will plot down what should be used for the classes:
Wizards - Your job is hopefully to kill or weaken the enemy while they are coming into the Emp room.
- Guild Masters: Never let all of your wizards cast the same spell. A max should be 2 wizards for each spell. All wizards should be put together, and should never be apart (usually in a line for Crusaders - more below). The wiz line should never stay near the entrance, more around the middle of the room, where they can easily cast at the entrance.
Bards - You cast strings to help the wizards.
Dancers - You cast slow grace near the portals. This allows your wizards to put a hurten on the enemies a lot more.
Dancers & Bards - When both are together, both dancer and bard should go near the portal. The dancer casts slow grace, but with the bard next to her, it turns into classical pluck. Classical pluck makes your opponents and allies to lose the ability to use there skills, which is ideally meant for the opponents who send their casters (so, beware of the melee).
Sages - You pretty much cast Magnetic Earth on the wizards to protect them.
General Melee: Knights, Crusaders and Blacksmiths - You guys pretty much stay around the entrance of the Emp room, the middle of the room & near the Emp. You literally kill anyone right next to you.
Crusaders: You are considered the back up healers when necessary. An essential thing any guild needs is a Crusader. At least one needs to Sac the wizard line. So, healing the damage on them will rely on your massive amount of HP.
Hunters - You are used for trapping opponents. Place ankle snares and shockwaves on the walk up to the Emperium. Ankle snares slow down opponents. Shockwaves make you see the ninjas (more on that later on). For damaging, you stay slightly farther back from the melee and just snipe anyone in range.
Ninjas, Rogues & Assassins: You are literally with the melee, but can apply stealth and what not. You are the person in charge of stopping recall from other guild mates (just use stone fling).
Monks - You are just like the melee but you hang low. When chaos, destruction, and horror is right in your face, it's time for you to react. Find the number one bad-ass (mainly the person hitting the Emp the fastest) and start killing him. Tip: use that g-fist move.
Soul Linkers – You link every single character around you. Or for a better term, "you give buffs that make your teammates hella uber," but follow this order: other soul linkers, wizards, bards/ dancers assassins/ rogues, then everyone else.
Other stuff - Always keeping suff and pnumea on the wizard line, because you just need it EVERY SINGLE TIME YOU DEFEND. Keep doing it, until it's not necessary or your guild master tells you to stop.
The overall outcome should be okay, depending your guild level, number of members, support given by team members, team efficiency, and team work.
Good luck and have fun! Hope these free Ragnarok tips helped you.