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Ragnarok Wizard Skills

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Earth Spike clip_image002

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Prerequisite: Mage`s Stone Curse Lv.1.
This skill is mastered at Lv.5.
Summons an Earth Spike from the ground to attack a target with Earth property damage. Each Earth Spike strikes cause an amount of damage equal to the caster`s MATK.

 

Skill Level

Number of Hits

Required SP

Cast Time

1

1 time

12

1 sec

2

2 time

14

2 sec

3

3 time

16

3 sec

4

4 time

18

4 sec

5

5 time

20

5 sec

       

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Fire Pillar clip_image002[1]

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Prerequisite: Mage`s Fire Wall Lv.1
This skill is mastered at Lv.10.
Target a spot to summon a Fire Pillar that will immediately flare and inflict multiple blows to enemies that collide with it before disappearing. Fire Pillars only damage the caster`s enemies. If nothing collides with the Fire Pillar, it will cancel after the skill`s duration. Each cast consumes 1 Blue Gemstone at skill level 6 and above and is followed by a 1 second Skill Delay. One Wizard can summon a maximum of 5 Fire Pillars at a time.
Damage Formula : (SkLV+2) x {50 + (MATK / 5)}
(Each blow of the fire pillar will deal damage of 50 + (MATK / 5).)

 

Skill Level

Number of Hits

Skill Duration

Cast Time

Required SP

1

3

30 sec

3 sec

75

2

4

30 sec

2.7 sec

75

3

5

30 sec

2.4 sec

75

4

6

30 sec

2.1 sec

75

5

7

30 sec

1.8 sec

75

6

8

30 sec

1.5 sec

75

7

9

30 sec

1.2 sec

75

8

10

30 sec

0.9 sec

75

9

11

30 sec

0.6 sec

75

10

12

30 sec

0.3 sec

75

         

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Frost Nova clip_image002[2]

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Prerequisites: Mage`s Frost Diver Lv.1; Wizard`s Ice Wall Lv.1.
This skill is mastered at Lv.10.
Freeze all enemies within a 5*5 cell area around caster. Frost Diver can freeze the enemies for a maximum of 15 seconds, which is half of this skill`s duration. Monsters that are already frozen cannot be damaged by Frost Nova.

 

Skill Level

Cast Time

Required SP

Chance (%)

Freezing Duration (Sec)

Skill Delay (Sec)

MATK (%)

1

6 sec

45

38

1.5

1

73

2

6 sec

43

43

3

1

80

3

5.5 sec

41

48

4.5

1

87

4

5.5 sec

39

53

6

1

93

5

5 sec

37

58

7.5

1

100

6

5 sec

35

63

9

1

107

7

4.5 sec

33

68

10.5

1

113

8

4.5 sec

31

73

12

1

120

9

4 sec

29

78

13.5

1

127

10

4 sec

27

83

15

1

133

             

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Heaven`s Drive clip_image002[3]

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Prerequisite: Earth Spike Lv.3
This skill is mastered at Lv.5.
Summon numerous Earth Spikes from the ground within a 25 cell area that will damage enemies. Each cast is followed by a 1 second Skill Delay.

 

Skill Level

Number of Hits

Required SP

Cast Time

1

1

28

1 sec

2

2

32

2 sec

3

3

36

3 sec

4

4

40

4 sec

5

5

44

5 sec

       

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Ice Wall clip_image002[4]

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Prerequisite: Mage`s Frost Diver Lv.1, Stone Curse Lv.1
This skill is mastered at Lv.10.
Create a shield of ice 5 cells in front of the caster. The Ice Wall`s durability decreases by 50 each second and can be reduced by attack damage. When the Ice Wall`s durability is reduced to 0, the skill is canceled and the Ice Wall vanishes.

 

Skill Level

Icewall Durability

Required SP

1

400

20

2

600

20

3

800

20

4

1000

20

5

1200

20

6

1400

20

7

1600

20

8

1800

20

9

2000

20

10

2200

20

     

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Jupitel Thunder clip_image002[5]

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Prerequisites: Mage`s Napalm Beat Lv.1, Lightning Bolt Lv.1.
This skill is mastered at Lv.10.
Shoot a lightning ball that will inflict multiple hits at a target. The distance, counted in cells, that the target is forced backward after being hit by Jupitel Thunder is equal to the number of hits received from the lightning ball.

 

Skill Level

Numbers of Hits

Required SP

Cast Time

1

3 time

20

2.5sec

2

4 time

23

3sec

3

5 time

26

3.5sec

4

6 time

29

4sec

5

7 time

32

4.5sec

6

8 time

35

5sec

7

9 time

38

5.5sec

8

10 time

41

6sec

9

11 time

44

6.5sec

10

12 time

47

7sec

       

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Lord of Vermilion clip_image002[6]

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Prerequisites: Mage`s Thunderstorm Lv.1;
Wizard`s Jupitel Thunder Lv.5
This skill is mastered at Lv.10.
Summon explosive bolts of destruction to a targeted area, hitting enemies within the area 10 times per second for 4 seconds. Lord of Vermilion also has a chance of inflicting the Blind status to enemies. There is a 5 second Skill Delay after each cast.

 

Skill Level

Required SP

MATK

Casting Time (Sec)

Blind Chance (%)

1

60

100%

15

4

2

64

120%

14.5

8

3

68

140%

14

12

4

72

160%

13.5

16

5

76

180%

13

20

6

80

200%

12.5

24

7

84

220%

12

28

8

88

240%

11.5

32

9

92

260%

11

36

10

96

280%

10.5

40

         

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Meteor Storm clip_image002[7]

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Requirements: Mage`s Thunderstorm Lv.1,
Wizard`s Sightrasher Lv.2
This skill is mastered at Lv.10.
Summon meteors from the sky that will inflict Fire damage to nearby enemies. The meteors will fall on random spots within a 7*7 targeted cell area and each will damage enemies within a 7*7 cell range. Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13*13 cell range. Each meteor will inflict 1 to 5 times of the caster`s MATK as damage, and each strike has the chance to inflict the Stun status on the enemy. Each cast is followed by a 15 second Skill Delay.

 

Skill Level

Number of Meteors

Numbers of Hit

Required SP

Skill Delay

1

2

1

20

2.5 sec

2

3

1

24

3 sec

3

3

2

30

3.5 sec

4

4

2

34

4sec

5

4

3

40

4.5 sec

6

5

3

44

5 sec

7

5

4

50

5.5 sec

8

6

4

54

6 sec

9

6

5

60

6.5 sec

10

7

5

64

7 sec

         

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Quagmire clip_image002[8]

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Prerequisite: Heaven`s Drive Lv.1.
This skill is mastered at Lv.5.
Change a 5*5 cell area on the ground into marshland that will reduce the Movement Speed, AGI and DEX of monsters and players that walk through that area. Movement Speed, AGI and DEX are reduced by 10 to 50, although there are limitations to these stat reductions. Quagmire cannot reduce monsters` stats (Movement Speed, AGI, DEX) by more than 50%, and player stats by more than 25%. In PvP, Quagmire can cancel certain buff effects, so as those endowed by items like Berserk Potion, or skills such as Increase AGI, Two Hand Quicken and Adrenaline Rush. One Wizard can create a maximum of 3 Quagmires at a time. Each cast is followed by a 1 second Skill Delay.

 

Skill Level

Skill Duration

AGI/Dex Decrease

SP Consumption

1

5

10

5

2

10

20

10

3

15

30

15

4

20

40

20

5

25

50

25

       

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Sense clip_image002[9]

Basic Wizard skill mastered at Lv.1.
Analyze a target, revealing information such as its HP and SP. If the caster is in a party, all party members can see the target`s information.

 
   

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Sightrasher clip_image002[10]

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Prerequisites: Mage`s Sight Lv.1, Lightning Bolt Lv.1.
This skill is mastered at Lv.10.
This skill can only be used after Sight has been cast and is active. Sightrasher projects the fireballs summoned from Sight in 8 directions around the caster. These fireballs will inflict Fire damage and push back enemies. This skill has a 0.5 second Cast Time followed by a 2 second Skill Delay.

 

Skill Level

MATK

Range

SP Consumption

1

120%

+ 7 cells

35

2

140%

+ 7 cells

37

3

160%

+ 7 cells

39

4

180%

+ 7 cells

41

5

200%

+ 7 cells

43

6

220%

+ 7 cells

45

7

240%

+ 7 cells

47

8

260%

+ 7 cells

49

9

280%

+ 7 cells

51

10

300%

+ 7 cells

53

       

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Storm Gust clip_image002[11]

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Prerequisites: Mage`s Frost Diver Lv.1;
Wizard`s Jupitel Thunder Lv.3.
This skill is mastered at Lv.10.
Summon a blizzard upon a targeted area, striking enemies within range a total of 10 times, pushing them in random directions. Enemies that are hit 3 times in 1 Storm Gust may freeze, although this skill cannot freeze Boss and Undead monsters. The casting of Storm Gust is followed by a 5 second Skill Delay after it has been cast.

 

Skill Level

ATK

Cast Time

Required SP

1

140%

6 sec

78

2

180%

7 sec

78

3

220%

8 sec

78

4

260%

9 sec

78

5

300%

10 sec

78

6

340%

11 sec

78

7

380%

12 sec

78

8

420%

13 sec

78

9

460%

14 sec

78

10

500%

15 sec

78

       

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Water Ball clip_image002[12]

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Prerequisites: Mage`s Cold Bolt Lv.1, Lightning Bolt Lv.1.
This skill is mastered at Lv.5.
Use water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if water is unavailable in a 5*5 cell area around the caster or if the caster is located in an underwater map.

 

Skill Level

Target Cell

MATK

SP Consumption

Cast Time

1

1 Cell

130%

15

1 sec

2

9 Cells

160%

20

2 sec

3

9 Cells

190%

20

3 sec

4

25 Cells

220%

25

4 sec

5

25 Cells

250%

25

5 sec

         

To see the skill tree (skills flowchart) of this Ragnarok job, please click here.

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About Adrian

Adrian is a teen gamer with extensive insight and experience in different gaming platforms such as World of Warcraft, Ragnarok, and Final Fantasy. He is currently taking up an Engineering major. Adrian aims to share free game cheats and free game walkthroughs through GamerGroundz. As he always says, "Life is a game; learn to play it."