| Sprint | | Enable the caster to run with incredible speed. At levels 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 Seconds if the caster stops running and is barehanded. Spurt status is canceled if the caster equips a weapon. Each level of the Sprint skill increases its user's barehanded damage by +10. | | | | Level | Cast Time(Sec) | SP Cost | 1 | 6 | 100 | 2 | 5 | 90 | 3 | 4 | 80 | 4 | 3 | 70 | 5 | 2 | 60 | 6 | 1 | 50 | 7 | 0 | 40 | 8 | 0 | 30 | 9 | 0 | 20 | 10 | 0 | 10 | | |
| Tornado Stance | | Enable a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. | | | | Level | Cast Time(Sec) | SP Cost | 1 | 0 | 1 | | |
| Tornado Kick | | Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5*5 cell area around the caster. Soul Linkers cannot perform this skill. | | | | Level | SP Cost | ATK(%) | 1 | 14 | 180 | 2 | 12 | 200 | 3 | 10 | 220 | 4 | 8 | 240 | 5 | 6 | 260 | 6 | 4 | 280 | 7 | 2 | 300 | | |
| Heel Drop Stance | | Enable a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. | | | | Level | Cast Time(Sec) | SP Cost | 1 | 0 | 1 | | |
| Heel Drop | | Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 Seconds on the targeted enemy. Soul Linkers cannot perform this skill. | | | | Level | SP Cost | ATK(%) | 1 | 14 | 180 | 2 | 12 | 200 | 3 | 10 | 220 | 4 | 8 | 240 | 5 | 6 | 260 | 6 | 4 | 280 | 7 | 2 | 300 | | |
| Roundhouse Stance | | Enable a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. | | | | Level | Cast Time(Sec) | SP Cost | 1 | 0 | 1 | | |
| Roundhouse | | Caster must be in Roundhouse Stance to perform this skill which will damage its target and and push back enemies around the target. Enemies that are pushed do not receive any damage. Soul Linkers cannot perform this skill. | | | | Level | SP Cost | ATK(%) | 1 | 14 | 220 | 2 | 12 | 250 | 3 | 10 | 280 | 4 | 8 | 310 | 5 | 6 | 340 | 6 | 4 | 370 | 7 | 2 | 400 | | |
| Counter Kick Stance | | Enable a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. | | | | Level | Cast Time(Sec) | SP Cost | 1 | 0 | 1 | | |
| Counter Kick | | Caster must be in Counter Kick Stance to perform this skill which will always hit its target. Soul Linkers cannot perform this skill. | | | | Level | SP Cost | ATK(%) | 1 | 14 | 220 | 2 | 12 | 250 | 3 | 10 | 280 | 4 | 8 | 310 | 5 | 6 | 340 | 6 | 4 | 370 | 7 | 2 | 400 | | |
| Tumbling | | Enable a 20% chance of blocking long ranged physical attacks. When caster is in Spurt status (after performing Lv 7 Sprint or higher), Tumbling will also block other kinds of attacks. | | | | Level | Cast Time(Sec) | SP Cost | 1 | 0 | 1 | | |
| Flying Kick | | Attack a distant enemy with a kick that instantly close the gap between the target and the player. When in Tumbling status, the caster's Base Level affects the amount of inflicted damage. Flying Kick will have increased damage affected by Base Level during Sprint status. If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage. Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect. However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill. Soul Linkers cannot perform this skill. | | | | Level | SP Cost | Damage(%) | 1 | 70 | 40 | 2 | 60 | 50 | 3 | 50 | 60 | 4 | 40 | 70 | 5 | 30 | 80 | 6 | 20 | 90 | 7 | 10 | 100 | | |
| Peaceful Break | | When two or more Taekwon Class characters sit next to each other, HP will be restored for both characters. This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command. | | | | Level | HP Restoration | 1 | 30 | 2 | 60 | 3 | 90 | 4 | 120 | 5 | 150 | 6 | 180 | 7 | 210 | 8 | 240 | 9 | 270 | 10 | 300 | | |
| Happy Break | | When two or more Taekwon Class characters sit next to each other, SP will be restored for both characters. This SP restoration is affected by Max SP and enhanced by an additional 3 SP with the /doridori command. Using the /doridori command while in Happy Break status will make it last for 30 minutes. During this status, the caster will have a low chance of using the Earth Spike spell scroll, with a 10% chance at Skill Level 1, and a 1% chance at Skill Level 10. Using the Earth Spike scroll during this status will consume 10 SP. | | | | Level | SP Restoration | 1 | 3 | 2 | 6 | 3 | 9 | 4 | 12 | 5 | 15 | 6 | 18 | 7 | 21 | 8 | 24 | 9 | 27 | 10 | 30 | | |
| Kihop | | Increase Attack Power based on the number of Party Members on the same map. Normal attacks, and skills with 500% power, inflict an amount of additional according to the skill's level. | | | | Level | Damage Increase (%) by Person | 1 | 2 | 2 | 4 | 3 | 6 | 4 | 8 | 5 | 10 | | |
| Leap | | Leap to a targeted cell within the skill's range. So long as the targeted cell is not dead or inaccessible, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE (Guild War) maps. | | | | Level | Cast Time(Sec) | Range(cell) | 1 | 5 | 2 | 2 | 4 | 4 | 3 | 3 | 6 | 4 | 2 | 8 | 5 | 1 | 10 | | |
| Taekwon Mission | | This skill is disabled once a character changes to an advanced job, such as Taekwon Master or Soul Linker. Activating this skill will display the current monster target for the Taekwon Mission. Taekwon Boys and Girls will earn 1 Taekwon Mission Point by defeating 100 target monsters. Fulfilling the 100 target monster quota will begin a new Taekwon Mission with a randomly chosen target. Mini Boss and Boss monsters will never be chosen as targets. Taekwon characters that achieve the Top 10 Taekwon Ranking by earning the most Taekwon Mission Points can string combos with the Tornado Kick, Roundhouse, Heel Drop, and Counter Kick skills. Taekwon Rankers at Base Level 90 and above with have tripled Max HP and SP, and will be able to use all Taekwon Boy and Girl skills. | | | |
| Mild Wind | | Summon a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the cast skill. | | | | Level | SP Cost | Property | 1 | 20 | Earth | 2 | 20 | Wind | 3 | 20 | Water | 4 | 20 | Fire | 5 | 50 | Ghost | 6 | 50 | Shadow | 7 | 50 | Holy | | |
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