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Ragnarok Swordman Skills

Wondering about the skills of this character? Here is an extensive summary about all the skills this Ragnarok job has.

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Bash clip_image002

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Basic Swordman skill mastered at Lv.10.
Hit an enemy with crushing force. The skill`s level affects the attack`s accuracy and the damage dealt to the target. Players planning to learn Bash above skill level 5 should be aware that at skill level 6 and above, Bash`s SP consumption suddenly increases.

 

Skill Level

ATK

+ Accuracy Rate

SP Consumption

1

130%

+5

8

2

160%

+10

8

3

190%

+15

8

4

220%

+20

8

5

250%

+25

8

6

280%

+30

15

7

310%

+35

15

8

340%

+40

15

9

370%

+45

15

10

400%

+50

15

       

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Berserk clip_image006

Special Swordman skill that can only be learned after Job Lv.30 by completing a quest.
Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of Max HP. Provoked status lasts until character HP is restored to more than 25% of Max HP or if Provoke effect is canceled by certain skills or situations.

 
   

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Endure clip_image002[1]

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Prerequisite: Provoke Lv.5.
This skill is mastered at Lv.10.
The Endure skill removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.

 

Skill Level

Skill Duration

SP Consumption

+ MDEF

1

10sec

10

+1

2

13sec

10

+2

3

16sec

10

+3

4

19sec

10

+4

5

22sec

10

+5

6

25sec

10

+6

7

28sec

10

+7

8

31sec

10

+8

9

34sec

10

+9

10

37sec

10

+10

       

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Fatal Blow clip_image006[1]

Special Swordman skill that can only be learned after Job Lv.30 by completing a quest.
Fatal Blow enables the Bash skill, at skill level 6 and above, to inflict the Stun status on targets. The chance to cause Stun is affected by the skill level of Bash that is used.

 

Skill Level

Stun Chance

6

5%

7

10%

8

15%

9

20%

10

25%

   

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HP Recovery While Moving clip_image006[2]

Special Swordman skill that can only be learned after Job Lv.36 by completing a quest.
This skill allows its user to restore HP, even while moving. While moving, the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still. The Increase HP Recovery skill does not have any combined effect with this special skill.

 
   

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Increase HP Recovery clip_image006[3]

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Basic Swordman skill mastered at Lv.10.
Increase HP Recovery restores 5 HP per skill level for every 10 seconds that elapses while the character stands still, as well as an additional amount of HP determined by the character`s Max HP. This skill also increases the restorative value of health items by 10% per skill level.

 

Skill Level

Value of Recovery

Additional Value of Recovery

Additional Potion Value

1

5

Max HP 0.2%

+10%

2

10

Max HP 0.4%

+20%

3

15

Max HP 0.6%

+30%

4

20

Max HP 0.8%

+40%

5

25

Max HP 1.0%

+50%

6

30

Max HP 1.2%

+60%

7

35

Max HP 1.4%

+70%

8

40

Max HP 1.6%

+80%

9

45

Max HP 1.8%

+90%

10

50

Max HP 2.0%

+100%

       

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Magnum Break clip_image002[2]

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Prerequisite: Bash Lv.5.
This skill is mastered at Lv.10.
Consume a small amount of HP to attack nearby, surrounding enemies with an impressive explosion of Fire. For 10 seconds after performing a Magnum Break, the character`s weapon will have 20% Fire property damage added to its attacks while it cools off.

 

Skill Level

ATK

SP Consumption

HP Consumption

Accuracy

1

120%

30

20

110%

2

140%

30

20

120%

3

160%

30

19

130%

4

180%

30

19

140%

5

200%

30

18

150%

6

220%

30

18

160%

7

240%

30

17

170%

8

260%

30

17

180%

9

280%

30

16

190%

10

300%

30

16

200%

         

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Provoke clip_image002[3]

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Basic Swordman skill mastered at Lv.10.
Taunt a target to focus its attacks towards you. When a target is provoked, it loses its defense but its attack strength increases. Provoke`s success rate increases as the difference between the levels of the caster and target is greater. Boss monsters and Undead monsters cannot be provoked.

 

Skill Level

+ Enemy ATK

- Enemy DEF

Success Chance

SP Consumption

Duration

1

5%

10%

53%

4

30 sec

2

8%

15%

56%

5

30 sec

3

11%

20%

59%

6

30 sec

4

14%

25%

62%

7

30 sec

5

17%

30%

65%

8

30 sec

6

20%

35%

68%

9

30 sec

7

23%

40%

71%

10

30 sec

8

26%

45%

74%

11

30 sec

9

29%

50%

77%

12

30 sec

10

32%

55%

80%

13

30 sec

           

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Sword Mastery clip_image006[4]

Basic Swordman skill mastered at Lv.10.
This skill increases damage inflicted by a character when a One-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.

 

Skill Level

Attack Strength Increase by Level

1

4

2

8

3

12

4

16

5

20

6

24

7

28

8

32

9

36

10

40

   

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Two Handed Sword Mastery clip_image006[5]

Prerequisite: Sword Mastery Lv.1.
This skill is mastered at Lv.10.
This skill increases damage inflicted by a character when a Two-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.

 

Skill Level

Attack Strength Increase by Level

1

4

2

8

3

12

4

16

5

20

6

24

7

28

8

32

9

36

10

40

   

If you have no idea how to allocate all your skill points into your different stats to have an ideal skill build, read this guide.

Wondering how to get these skills? To see the comprehensive skill tree of this Ragnarok job, please click here.

BuzzNet Tags: Ragnarok swordman skills,ragnarok swordman,swordman skills

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Adrian is a teen gamer with extensive insight and experience in different gaming platforms such as World of Warcraft, Ragnarok, and Final Fantasy. He is currently taking up an Engineering major. Adrian aims to share free game cheats and free game walkthroughs through GamerGroundz. As he always says, "Life is a game; learn to play it."