| Solar, Lunar and Stellar Perception | | Designate the current map with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of certain skills. It is impossible to change a map's cosmic alignment once it is designated. Using this skill on a cosmically aligned map will display a list of map designations. | | | | Level/SP Cost/Effect | 1 | 100 | Designate current map with Solar alignment. | 2 | 100 | Designate current map with Lunar alignment. | 3 | 100 | Designate current map with Stellar alignment. | | |
| Solar Heat | | This skill is only enabled in Solar areas. Inflict damage, drain 2 SP and push back monsters around the caster. On other players, this skill will only have the push back effect and continuously drain SP. | | | | Level | Cast Time | SP Cost | Duration | 1 | 0 Sec | 20 | 10 Sec | 2 | 0 Sec | 20 | 20 Sec | 3 | 0 Sec | 20 | 60 Sec | | |
| Lunar Heat | | This skill is only enabled in Lunar areas. Inflict damage, drain 2 SP and push back monsters around the caster. On other players, this skill will only have the push back effect and continuously drain SP. | | | | Level | Cast Time | SP Cost | Duration | 1 | 0 Sec | 20 | 10 Sec | 2 | 0 Sec | 20 | 20 Sec | 3 | 0 Sec | 20 | 60 Sec | | |
| Stellar Heat | | This skill is only enabled in Stellar areas. Inflict damage, drain 2 SP and push back monsters around the caster. On other players, this skill will only have the push back effect and continuously drain SP. | | | | Level | Cast Time | SP Cost | Duration | 1 | 0 Sec | 10 | 10 Sec | 2 | 0 Sec | 10 | 20 Sec | 3 | 0 Sec | 10 | 60 Sec | | |
| Solar, Lunar and Stellar Opposition | | Designate the targeted monster with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of certain skills. It is impossible to change a monster's cosmic alignment once it is designated. Using this skill on a cosmically aligned monster will display a list of monster designations. On players, character jobs can be designated without regarding size and Max HP. | | | | Level | SP Cost | Effect | 1 | 100 | Designate monster with Solar alignment. Limited to Small sized monsters. | 2 | 100 | Designate monster with Lunar alignment. Limited to Medium sized monsters with Max HP of 6,000 or more. | 3 | 100 | Designate monster with Stellar alignment. Limited to Large sized monsters with Max HP of 20,000 or more. | | |
| Solar Wrath | | Increase Attack Power against Solar aligned monsters. Character's Base Level, LUK, DEX and skill's level affect this damage increase. | | | | Level | Additional Attack Strength | 1 | ( (Level+LUK+DEX) / 9 )% | 2 | ( (Level+LUK+DEX) / 6 )% | 3 | ( (Level+LUK+DEX) / 3 )% | | |
| Lunar Wrath | | Increase Attack Power against Lunar aligned monsters. Character's Base Level, LUK, DEX and skill's level affect this damage increase. | | | | Level | Additional Attack Strength | 1 | ( (Level+LUK+DEX) / 9 )% | 2 | ( (Level+LUK+DEX) / 6 )% | 3 | ( (Level+LUK+DEX) / 3 )% | | |
| Stellar Wrath | | Increase Attack Power against Stellar aligned monsters. Character's Base Level, LUK, DEX and skill's level affect this damage increase. | | | | Level | Additional Attack Strength | 1 | ( (Level+Str+Luk+Dex) / 9 )% | 2 | ( (Level+Str+Luk+Dex) / 6 )% | 3 | ( (Level+Str+Luk+Dex) / 3 )% | | |
| Solar Protection | | This skill is only enabled on Solar (even numbered) days in Solar areas. Temporarily add an increase to Defense that is affected by LUK, DEX and character's Base Level. | | | | Level | Cast Time | SP Cost | Duration | 1 | 0 Sec | 70 | 80 Sec | 2 | 0 Sec | 60 | 160 Sec | 3 | 0 Sec | 50 | 240 Sec | 4 | 0 Sec | 40 | 320 Sec | | | | | | |
| Lunar Protection | | This skill is only enabled on Lunar (odd numbered) days in Lunar areas. Temporarily add an increase to Defense that is affected by LUK, DEX and character's Base Level. | | | | Level | Cast Time | SP Cost | Duration | 1 | 0 Sec | 70 | 80 Sec | 2 | 0 Sec | 60 | 160 Sec | 3 | 0 Sec | 50 | 240 Sec | 4 | 0 Sec | 40 | 320 Sec | | | | | | |
| Stellar Protection | | This skill is only enabled on Stellar (multiple of five) days in Stellar areas. Temporarily add an increase to Defense that is affected by LUK, DEX and character's Base Level. | | | | Level | Cast Time | SP Cost | Duration | 1 | 0 Sec | 70 | 80 Sec | 2 | 0 Sec | 60 | 160 Sec | 3 | 0 Sec | 50 | 240 Sec | 4 | 0 Sec | 40 | 320 Sec | | | | | | |
| Solar Blessings | | Increase the EXP reward from defeating Solar aligned monsters on Solar (even numbered) days. | | | | Level | EXP Increase | 1 | 10% | 2 | 20% | 3 | 30% | 4 | 40% | 5 | 50% | | | | |
| Lunar Blessings | | Increase the EXP reward from defeating Lunar aligned monsters on Lunar (odd numbered) days. | | | | Level | EXP Increase | 1 | 10% | 2 | 20% | 3 | 30% | 4 | 40% | 5 | 50% | | | | |
| Stellar Blessings | | Increase the EXP reward from defeating Stellar aligned monsters on Stellar (multiple of five) days. | | | | Level | EXP Increase | 1 | 10% | 2 | 20% | 3 | 30% | 4 | 40% | 5 | 50% | | |
| Solar, Lunar and Stellar Shadow | | Increase Attack Speed at the cost of permanently losing sight. | | | | Level | Attack Speed Increase | 1 | 3% | 2 | 6% | 3 | 9% | 4 | 12% | 5 | 15% | 6 | 18% | 7 | 21% | 8 | 24% | 9 | 27% | 10 | 30% | | |
| Solar, Lunar and Stellar Team-Up | | Increase a Monk class character's chance of casting Raging Trifecta when using Counter Kick, while Monk's Raging Thrust will increase the Taekwon Master's chance of casting Counter Kick. | | | | Level | Cast Chance | 1 | 100% | 2 | 150% | 3 | 200% | | | | |
| Solar, Lunar and Stellar Courier | | If using Taekwon Master designation skills such as Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition is too confusing, you can allocate Skill Points to Taekwon Boy or Girl Job skills instead. Description: Increase Maximum Weight Limit when in Solar, Lunar and Stellar areas. The effect of this skill is canceled when its user leaves the Solar, Lunar or Stellar designated area. | | | | Level | Max Weight Increase | 1 | 10% | 2 | 20% | 3 | 30% | 4 | 40% | 5 | 50% | 6 | 60% | 7 | 70% | 8 | 80% | 9 | 90% | 10 | 100% | | |
| Solar, Lunar and Stellar Union | | Awaken the caster's hidden potential for 10 minutes while in a spirit status, endowing the caster with attacks that have 100% Accuracy and will ignore enemy's Defense, and increased Movement Speed. However, 2% of caster's HP will be drained with each attack on monsters and 8% will be drained with each attack on other players. In this status, attacking when the caster's remaining HP is less that 20% of Max HP will instantly kill the caster. caster's remaining HP is less that 20% of Max HP instantly kill the caster. | | | | Level | SP Cost | Duration | 1 | 100 | 10 min | | |
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