| Dagger Throwing Practice | | Increase Shuriken damage. This skill increases Shuriken damage by 3 each time its level is increased. Mastered at Skill Level 10. | | | | Level | Damage | 1 | +3 | 2 | +6 | 3 | +9 | 4 | +12 | 5 | +15 | 6 | +18 | 7 | +21 | 8 | +24 | 9 | +27 | 10 | +30 | | |
| Throw Shuriken | | Requirements: Level 1 Dagger Throwing Practice. User must also equip Shurikens to cast this skill. Throw a Shuriken at a target from a distance of up to 9 cells away from the caster. This skill increases Shuriken damage by 4 each time its level is increased, and consumes 2 SP regardless of skill level. Mastered at Skill Level 10. | | | | Level | Damage | 1 | +4 | 2 | +8 | 3 | +12 | 4 | +16 | 5 | +20 | 6 | +24 | 7 | +28 | 8 | +32 | 9 | +36 | 10 | +40 | | |
| Throw Kunai | | Requirements: Level 5 Throw Shuriken. User must also equip Kunais to cast this skill. Throw a Kunai that will strike its target 3 times in one attack. Each cast consumes 1 Kunai, and the attack's property is affected by the type of Kunai thrown. Mastered at Skill Level 5. | | | | Level | SP Cost | 1 | 30 | 2 | 25 | 3 | 20 | 4 | 15 | 5 | 10 | | |
| Throw Huuma Shuriken | | Requirements: Level 5 Dagger Throwing Practice and Level 5 Throw Kunai. User must also equip Huuma Class Weapon. Throw a Huuma Shuriken that will damage its target and any nearby enemies. The total amount of damage is divided among the enemies damaged by this skill. Raising this skill's level increases its number of strikes. Mastered at Skill Level 5. | | | | Level | ATK | SP Cost | 1 | 300% | 20 | 2 | 450% | 25 | 3 | 600% | 30 | 4 | 750% | 35 | 5 | 900% | 40 | | |
| Throw Coins | | Requirements: Level 5 Throw Huuma Shuriken and Level 10 Dagger Throwing Practice. Consumes 50 SP regardless of the skill's level. Throw money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. This skill is followed by a 5 second Cast Delay, and its damage is reduced against Boss monsters and in PvP. Mastered at Skill Level 10. | | | | Level | Zeny Use | 1 | 500~1000 zeny | 2 | 1000~2000 zeny | 3 | 1500~3000 zeny | 4 | 2000~4000 zeny | 5 | 2500~5000 zeny | 6 | 3000~6000 zeny | 7 | 3500~7000 zeny | 8 | 4000~8000 zeny | 9 | 4500~9000 zeny | 10 | 5000~10000 zeny | | |
| Flip Tatami | | Flip tatami to cause the 4*4 area around the caster to ignore long range physical damage for 3 seconds. Each cast is followed by a 3 second cast delay, and has the chance to damage and push enemies 3 cells backward if they are within the skill's attack range. Consumes 15 SP regardless of the skill's level. Mastered at Skill Level 5. | | | | Level | Range | ATK | 1 | 1 cell | 110% | 2 | 2 cells | 120% | 3 | 2 cells | 130% | 4 | 3 cells | 140% | 5 | 3 cells | 150% | | |
| Shadow Leap | | Requirement: Level 1 Flip Tatami. Shadow Leap can only be performed when the caster is in Hiding status (attainable through the Haze Slasher skill). This skill instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. Consumes 10 SP regardless of the skill's level. Mastered at Skill Level 5. | | | | Level | Leap Distance | 1 | 6 cells | 2 | 7 cells | 3 | 8 cells | 4 | 9 cells | 5 | 10 cells | | |
| Haze Slasher | | Requirement: Level 1 Shadow Leap. Strike an enemy, and then immediately enter the Hiding status; can be followed by the Shadow Leap or Shadow Slash skill. Mastered at Skill Level 10. | | | | Level | ATK | SP Cost | 1 | 110% | 10 | 2 | 120% | 12 | 3 | 130% | 14 | 4 | 140% | 16 | 5 | 150% | 18 | 6 | 160% | 20 | 7 | 170% | 22 | 8 | 180% | 24 | 9 | 190% | 26 | 10 | 200% | 28 | | |
| Cicada Skin Shed | | Requirement: Level 5 Shadow Leap. Enable Cicada Skin Shed status, which enables caster to automatically dodge a set number of attacks. Each special dodge is followed by a backward movement of 7 cells. When the number of attacks reaches the skill's limit, Cicada Skin Shed status is canceled. Mastered at Skill Level 5. | | | | Level | Duration | Number of Dodges | SP Cost | 1 | 20 sec | 1 | 12 | 2 | 30 sec | 1 | 15 | 3 | 40 sec | 2 | 18 | 4 | 50 sec | 2 | 21 | 5 | 60 sec | 3 | 24 | | |
| Shadow Slash | | Shadow Slash can only be performed during Hiding status, which can be enabled by the Haze Slasher skill. Strike a target with an attack whose range is equal to the caster's Shadow Leap range. Casting this skill will cancel Hiding status. Mastered at Skill Level 5. | | | | Level | ATK | Critical | SP Cost | 1 | 100% | +30% | 14 | 2 | 200% | +35% | 16 | 3 | 300% | +40% | 18 | 4 | 400% | +45% | 20 | 5 | 500% | +50% | 22 | | |
| Mirror Image | | Requirement: Level 1 Ninja Aura, Level 3 Shadow Slash, and Level 4 Cicada Skin Shed. Mirror Image can only be cast during Ninja Aura status, and consumes 1 Shadow Orb. Create a mirror image that will enable the caster to dodge a set number of long and short range physical attacks. This skill cannot be used to block or evade magic based attacks. Mastered at Skill Level 10. | | | | Level | Number of Dodges | Duration | SP Cost | 1 | 1 | 60 sec | 30 | 2 | 1 | 80 sec | 32 | 3 | 2 | 100 sec | 34 | 4 | 2 | 120 sec | 36 | 5 | 3 | 140 sec | 38 | 6 | 3 | 160 sec | 40 | 7 | 4 | 180 sec | 42 | 8 | 4 | 200 sec | 44 | 9 | 5 | 220 sec | 46 | 10 | 5 | 240 sec | 48 | | |
| Ninja Mastery | | Increase SP Restoration Speed by training in the Ninja Arts. The amount of SP restored by this skill is affected by the character's Max SP. Mastered at Skill Level 10. | | | | Level | Restoration Amount | 1 | SP +3/10 sec | 2 | SP +6/10 sec | 3 | SP +9/10 sec | 4 | SP +12/10 sec | 5 | SP +15/10 sec | 6 | SP +18/10 sec | 7 | SP +21/10 sec | 8 | SP +24/10 sec | 9 | SP +27/10 sec | 10 | SP +30/10 sec | | |
| Flaming Petals | | Requirement: Level 1 Ninja Mastery. Inflict Fire property damage at a target by shooting flaming petals. This skill's level affects the number of strikes, and each strike causes an amount of damage equal to 90% of the caster's MATK. Mastered at Skill Level 10. | | | | Level | SP Cost | 1 | 18 | 2 | 20 | 3 | 22 | 4 | 24 | 5 | 26 | 6 | 28 | 7 | 30 | 8 | 32 | 9 | 34 | 10 | 36 | | |
| Blaze Shield | | Requirement: Level 5 Flaming Petals. Summon a blazing storm in a 5*5 cell area around the caster that will deliver multiple strikes to enemies within its range. The Blaze Shield lasts for 20 seconds, but is automatically canceled after inflicting its maximum number of strikes. Each cast consumes 1 Flame Stone. Consumes 25 SP regardless of the skill's level. Mastered at Skill Level 10. | | | | Level | Number of Strikes | 1 | 5 | 2 | 5 | 3 | 6 | 4 | 6 | 5 | 7 | 6 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 10 | 9 | | |
| Exploding Dragon | | Requirements: Level 10 Ninja Mastery and Level 7 Blaze Shield. Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the cell targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5. | | | | Level | ATK | SP Cost | 1 | MATK +300% | 20 | 2 | MATK +450% | 25 | 3 | MATK +600% | 30 | 4 | MATK +750% | 35 | 5 | MATK +900% | 40 | | |
| Freezing Spear | | Requirement: Level 1 Ninja Mastery. Summon spears of ice that will strike a targeted enemy multiple times. Each strike inflicts an amount of damage that is equal to 70% of the caster's MATK. Mastered at Skill Level 10. | | | | Level | Number of Strikes | SP Cost | 1 | 3 | 15 | 2 | 4 | 18 | 3 | 5 | 21 | 4 | 6 | 24 | 5 | 7 | 27 | 6 | 8 | 30 | 7 | 9 | 33 | 8 | 10 | 36 | 9 | 11 | 39 | 10 | 12 | 42 | | | |
| Watery Evasion | | Requirement: Level 5 Freezing Spear. Create a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed by 50%. All Ninja Class characters, including the caster, are immune to these AGI and Movement Speed penalties. The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill, and enable the use of Water Ball and Aqua Benedicta for other players. Each cast consumes 1 Ice Stone. Mastered at Skill Level 10. | | | | Level | Range | Duration, AGI Penalty | SP Cost | 1 | 3*3 cell | 15 sec | 15 | 2 | 3*3 cell | 20 sec, AGI - 3 | 18 | 3 | 3*3 cell | 25 sec, AGI - 3 | 21 | 4 | 5*5 cell | 30 sec, AGI - 3 | 24 | 5 | 5*5 cell | 35 sec, AGI - 5 | 27 | 6 | 5*5 cell | 40 sec, AGI - 5 | 30 | 7 | 7*7 cell | 45 sec, AGI - 5 | 33 | 8 | 7*7 cell | 50 sec, AGI - 8 | 36 | 9 | 7*7 cell | 55 sec, AGI - 8 | 39 | 10 | 9*9 cell | 60 sec, AGI - 8 | 42 | | |
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| Snow Flake Draft | | Requirements: Level 10 Ninja Mastery and Level 7 Watery Evasion. Summon a meteor of ice that will damage enemies in a 7*7 cell area around the caster. Each cast consumes 1 Ice Stone. Mastered at Skill Level 5. | | | |
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| Level | ATK | Freezing Chance | SP Cost | 1 | MATK +150% | 20% | 40 | 2 | MATK +200% | 30% | 45 | 3 | MATK +250% | 40% | 50 | 4 | MATK +300% | 50% | 55 | 5 | MATK +350% | 60% | 60 | | |
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| Wind Blade | | Requirement: Level 1 Ninja Mastery. Shoot a shearing blade of air that will inflict Wind property damage to a targeted enemy. Mastered at Skill Level 10. | | | |
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| Level | Number of Strikes | SP Cost | 1 | 1 | 12 | 2 | 2 | 14 | 3 | 2 | 16 | 4 | 3 | 18 | 5 | 3 | 20 | 6 | 4 | 22 | 7 | 4 | 24 | 8 | 5 | 26 | 9 | 5 | 28 | 10 | 6 | 30 | | |
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| Lightning Jolt | | Requirement: Level 5 Wind Blade. Summon lightning bolts around the caster to damage enemies within the skill's range. Each cast consumes 1 Wind Stone. Mastered at Skill Level 5. | | | |
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| Level | ATK | Range | SP Cost | 1 | MATK +200% | 5*5 cell | 16 | 2 | MATK +240% | 5*5 cell | 20 | 3 | MATK +280% | 7*7 cell | 24 | 4 | MATK +320% | 7*7 cell | 28 | 5 | MATK +360% | 9*9 cell | 32 | | |
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| First Wind | | Requirement: Level 10 Ninja Mastery and Level 5 Lightning Jolt. Shoot a blade of sharp wind that will slash all enemies between the caster and the skill's target. Each cast consumes 1 Wind Stone. Mastered at Skill Level 5. | | | |
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| Level | ATK | Range | SP Cost | 1 | MATK +200% | 5 cells | 24 | 2 | MATK +300% | 6 cells | 28 | 3 | MATK +400% | 7 cells | 32 | 4 | MATK +500% | 8 cells | 36 | 5 | MATK +600% | 9 cells | 40 | | |
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| Ninja Aura | | Requirement: Level 5 Ninja Mastery. Focus spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses. Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills will cancel Ninja Aura. Mastered at Skill Level 5. | | | |
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| Level | STR | INT | Duration | SP Cost | 1 | +1 | +1 | 30 sec | 20 | 2 | +2 | +2 | 45 sec | 30 | 3 | +3 | +3 | 60 secs | 40 | 4 | +4 | +4 | 75 sec | 50 | 5 | +5 | +5 | 90 sec | 60 | | |
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| Killing Strike | | Requirements: Level 7 Dagger Throwing Practice, Level 1 Ninja Aura, and Level 5 Shadow Slash. Sacrifice the caster's remaining HP to inflict devastating damage to the targeted enemy. The amount of remaining HP affects the damage inflicted, and each cast of this skill will always reduce the caster's HP to 1. Mastered at Skill Level 10. | | | |
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| Level | SP Cost | 1 | 55 | 2 | 60 | 3 | 65 | 4 | 70 | 5 | 75 | 6 | 80 | 7 | 85 | 8 | 90 | 9 | 95 | 10 | 100 | | |
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