GamerGroundz
Loading

Ragnarok Ninja Skills

clip_image002

Dagger Throwing Practice clip_image003

Increase Shuriken damage.
This skill increases Shuriken damage by 3 each time its level is increased. Mastered at Skill Level 10.

 

Level

Damage

1

+3

2

+6

3

+9

4

+12

5

+15

6

+18

7

+21

8

+24

9

+27

10

+30

clip_image005

clip_image008

Throw Shuriken clip_image009

Requirements: Level 1 Dagger Throwing Practice. User must also equip Shurikens to cast this skill.
Throw a Shuriken at a target from a distance of up to 9 cells away from the caster. This skill increases
Shuriken damage by 4 each time its level is increased, and consumes 2 SP regardless of skill level.
Mastered at Skill Level 10.

 

Level

Damage

1

+4

2

+8

3

+12

4

+16

5

+20

6

+24

7

+28

8

+32

9

+36

10

+40

clip_image005[1]

clip_image011

Throw Kunai clip_image009[1]

Requirements: Level 5 Throw Shuriken. User must also equip Kunais to cast this skill.
Throw a Kunai that will strike its target 3 times in one attack. Each cast consumes 1 Kunai,
and the attack's property is affected by the type of Kunai thrown. Mastered at Skill Level 5.

 

Level

SP Cost

1

30

2

25

3

20

4

15

5

10

clip_image005[2]

clip_image013

Throw Huuma Shuriken clip_image009[2]

Requirements: Level 5 Dagger Throwing Practice and Level 5 Throw Kunai. User must also equip Huuma Class Weapon. Throw a Huuma Shuriken that will damage its target and any nearby enemies. The total amount of damage is divided among the enemies damaged by this skill. Raising this skill's level increases its number of strikes. Mastered at Skill Level 5.

 

Level

ATK

SP Cost

1

300%

20

2

450%

25

3

600%

30

4

750%

35

5

900%

40

clip_image005[3]

clip_image015

Throw Coins clip_image009[3]

Requirements: Level 5 Throw Huuma Shuriken and Level 10 Dagger Throwing Practice.
Consumes 50 SP regardless of the skill's level. Throw money at a target to inflict an amount of Defense
piercing damage equal to the amount of zeny spent in the attack. This skill is followed by a 5 second Cast
Delay, and its damage is reduced against Boss monsters and in PvP. Mastered at Skill Level 10.

 

Level

Zeny Use

1

500~1000 zeny

2

1000~2000 zeny

3

1500~3000 zeny

4

2000~4000 zeny

5

2500~5000 zeny

6

3000~6000 zeny

7

3500~7000 zeny

8

4000~8000 zeny

9

4500~9000 zeny

10

5000~10000 zeny

clip_image005[4]

clip_image017

Flip Tatami clip_image009[4]

Flip tatami to cause the 4*4 area around the caster to ignore long range physical damage for 3 seconds.
Each cast is followed by a 3 second cast delay, and has the chance to damage and push enemies 3 cells
backward if they are within the skill's attack range. Consumes 15 SP regardless of the skill's level.
Mastered at Skill Level 5.

 

Level

Range

ATK

1

1 cell

110%

2

2 cells

120%

3

2 cells

130%

4

3 cells

140%

5

3 cells

150%

clip_image005[5]

clip_image019

Shadow Leap clip_image009[5]

Requirement: Level 1 Flip Tatami.
Shadow Leap can only be performed when the caster is in Hiding status (attainable through
the Haze Slasher skill). This skill instantly moves the caster to a targeted cell, ignoring obstacles
in the caster's way. Consumes 10 SP regardless of the skill's level. Mastered at Skill Level 5.

 

Level

Leap Distance

1

6 cells

2

7 cells

3

8 cells

4

9 cells

5

10 cells

clip_image005[6]

clip_image006[6]

clip_image021

Haze Slasher clip_image009[6]

Requirement: Level 1 Shadow Leap.
Strike an enemy, and then immediately enter the Hiding status; can be
followed by the Shadow Leap or Shadow Slash skill. Mastered at Skill Level 10.

 

Level

ATK

SP Cost

1

110%

10

2

120%

12

3

130%

14

4

140%

16

5

150%

18

6

160%

20

7

170%

22

8

180%

24

9

190%

26

10

200%

28

clip_image005[7]

clip_image023

Cicada Skin Shed clip_image009[7]

Requirement: Level 5 Shadow Leap.
Enable Cicada Skin Shed status, which enables caster to automatically dodge a set number of attacks.
Each special dodge is followed by a backward movement of 7 cells. When the number of attacks reaches
the skill's limit, Cicada Skin Shed status is canceled. Mastered at Skill Level 5.

 

Level

Duration

Number of Dodges

SP Cost

1

20 sec

1

12

2

30 sec

1

15

3

40 sec

2

18

4

50 sec

2

21

5

60 sec

3

24

clip_image005[8]

clip_image025

Shadow Slash clip_image009[8]

Shadow Slash can only be performed during Hiding status, which can be enabled by the Haze Slasher skill. Strike a target with an attack whose range is equal to the caster's Shadow Leap range. Casting this skill will cancel Hiding status. Mastered at Skill Level 5.

 

Level

ATK

Critical

SP Cost

1

100%

+30%

14

2

200%

+35%

16

3

300%

+40%

18

4

400%

+45%

20

5

500%

+50%

22

clip_image005[9]

clip_image027

Mirror Image clip_image009[9]

Requirement: Level 1 Ninja Aura, Level 3 Shadow Slash, and Level 4 Cicada Skin Shed.
Mirror Image can only be cast during Ninja Aura status, and consumes 1 Shadow Orb. Create
a mirror image that will enable the caster to dodge a set number of long and short range physical
attacks. This skill cannot be used to block or evade magic based attacks. Mastered at Skill Level 10.

 

Level

Number of Dodges

Duration

SP Cost

1

1

60 sec

30

2

1

80 sec

32

3

2

100 sec

34

4

2

120 sec

36

5

3

140 sec

38

6

3

160 sec

40

7

4

180 sec

42

8

4

200 sec

44

9

5

220 sec

46

10

5

240 sec

48

clip_image005[10]

clip_image006[10]

clip_image029

Ninja Mastery clip_image003[1]

Increase SP Restoration Speed by training in the Ninja Arts. The amount of SP
restored by this skill is affected by the character's Max SP. Mastered at Skill Level 10.

 

Level

Restoration Amount

1

SP +3/10 sec

2

SP +6/10 sec

3

SP +9/10 sec

4

SP +12/10 sec

5

SP +15/10 sec

6

SP +18/10 sec

7

SP +21/10 sec

8

SP +24/10 sec

9

SP +27/10 sec

10

SP +30/10 sec

clip_image005[11]

clip_image031

Flaming Petals clip_image009[10]

Requirement: Level 1 Ninja Mastery.
Inflict Fire property damage at a target by shooting flaming petals. This skill's level affects the number of strikes,
and each strike causes an amount of damage equal to 90% of the caster's MATK. Mastered at Skill Level 10.

 

Level

SP Cost

1

18

2

20

3

22

4

24

5

26

6

28

7

30

8

32

9

34

10

36

clip_image005[12]

clip_image033

Blaze Shield clip_image009[11]

Requirement: Level 5 Flaming Petals.
Summon a blazing storm in a 5*5 cell area around the caster that will deliver multiple strikes to enemies within
its range. The Blaze Shield lasts for 20 seconds, but is automatically canceled after inflicting its maximum number
of strikes. Each cast consumes 1 Flame Stone. Consumes 25 SP regardless of the skill's level. Mastered at Skill Level 10.

 

Level

Number of Strikes

1

5

2

5

3

6

4

6

5

7

6

7

7

8

8

8

9

9

10

9

clip_image005[13]

clip_image035

Exploding Dragon clip_image009[12]

Requirements: Level 10 Ninja Mastery and Level 7 Blaze Shield.
Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area
around the cell targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5.

 

Level

ATK

SP Cost

1

MATK +300%

20

2

MATK +450%

25

3

MATK +600%

30

4

MATK +750%

35

5

MATK +900%

40

clip_image005[14]

clip_image037

Freezing Spear clip_image009[13]

Requirement: Level 1 Ninja Mastery.
Summon spears of ice that will strike a targeted enemy multiple times. Each strike inflicts
an amount of damage that is equal to 70% of the caster's MATK. Mastered at Skill Level 10.

Level

Number of Strikes

SP Cost

1

3

15

2

4

18

3

5

21

4

6

24

5

7

27

6

8

30

7

9

33

8

10

36

9

11

39

10

12

42

clip_image005[15]

clip_image039

Watery Evasion clip_image009[14]

Requirement: Level 5 Freezing Spear.
Create a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed by 50%. All Ninja Class characters, including the caster, are immune to these AGI and Movement Speed penalties. The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill, and enable the use of Water Ball and Aqua Benedicta for other players. Each cast consumes 1 Ice Stone. Mastered at Skill Level 10.

 

Level

Range

Duration, AGI Penalty

SP Cost

1

3*3 cell

15 sec

15

2

3*3 cell

20 sec, AGI - 3

18

3

3*3 cell

25 sec, AGI - 3

21

4

5*5 cell

30 sec, AGI - 3

24

5

5*5 cell

35 sec, AGI - 5

27

6

5*5 cell

40 sec, AGI - 5

30

7

7*7 cell

45 sec, AGI - 5

33

8

7*7 cell

50 sec, AGI - 8

36

9

7*7 cell

55 sec, AGI - 8

39

10

9*9 cell

60 sec, AGI - 8

42

clip_image005[16]

clip_image041

Snow Flake Draft clip_image009[15]

Requirements: Level 10 Ninja Mastery and Level 7 Watery Evasion.
Summon a meteor of ice that will damage enemies in a 7*7 cell area around
the caster. Each cast consumes 1 Ice Stone. Mastered at Skill Level 5.

 

Level

ATK

Freezing Chance

SP Cost

1

MATK +150%

20%

40

2

MATK +200%

30%

45

3

MATK +250%

40%

50

4

MATK +300%

50%

55

5

MATK +350%

60%

60

clip_image005[17]

clip_image043

Wind Blade clip_image009[16]

Requirement: Level 1 Ninja Mastery.
Shoot a shearing blade of air that will inflict Wind property damage to a targeted enemy. Mastered at Skill Level 10.

 

Level

Number of Strikes

SP Cost

1

1

12

2

2

14

3

2

16

4

3

18

5

3

20

6

4

22

7

4

24

8

5

26

9

5

28

10

6

30

clip_image005[18]

clip_image045

Lightning Jolt clip_image009[17]

Requirement: Level 5 Wind Blade.
Summon lightning bolts around the caster to damage enemies within the skill's range.
Each cast consumes 1 Wind Stone. Mastered at Skill Level 5.

 

Level

ATK

Range

SP Cost

1

MATK +200%

5*5 cell

16

2

MATK +240%

5*5 cell

20

3

MATK +280%

7*7 cell

24

4

MATK +320%

7*7 cell

28

5

MATK +360%

9*9 cell

32

clip_image005[19]

clip_image047

First Wind clip_image009[18]

Requirement: Level 10 Ninja Mastery and Level 5 Lightning Jolt.
Shoot a blade of sharp wind that will slash all enemies between the caster and the skill's target.
Each cast consumes 1 Wind Stone. Mastered at Skill Level 5.

 

Level

ATK

Range

SP Cost

1

MATK +200%

5 cells

24

2

MATK +300%

6 cells

28

3

MATK +400%

7 cells

32

4

MATK +500%

8 cells

36

5

MATK +600%

9 cells

40

clip_image005[20]

clip_image049

Ninja Aura clip_image009[19]

Requirement: Level 5 Ninja Mastery.
Focus spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses.
Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills
will cancel Ninja Aura. Mastered at Skill Level 5.

 

Level

STR

INT

Duration

SP Cost

1

+1

+1

30 sec

20

2

+2

+2

45 sec

30

3

+3

+3

60 secs

40

4

+4

+4

75 sec

50

5

+5

+5

90 sec

60

clip_image005[21]

clip_image051

Killing Strike clip_image009[20]

Requirements: Level 7 Dagger Throwing Practice, Level 1 Ninja Aura, and Level 5 Shadow Slash.
Sacrifice the caster's remaining HP to inflict devastating damage to the targeted enemy.
The amount of remaining HP affects the damage inflicted, and each cast of this skill will always
reduce the caster's HP to 1. Mastered at Skill Level 10.

 

Level

SP Cost

1

55

2

60

3

65

4

70

5

75

6

80

7

85

8

90

9

95

10

100

To see the skill tree (skills flowchart) of this Ragnarok job, please click here.

0 comments:

Post a Comment

 

About Adrian

Adrian is a teen gamer with extensive insight and experience in different gaming platforms such as World of Warcraft, Ragnarok, and Final Fantasy. He is currently taking up an Engineering major. Adrian aims to share free game cheats and free game walkthroughs through GamerGroundz. As he always says, "Life is a game; learn to play it."