| Coin Flip | | Consume 1 zeny to flip a coin. If it lands showing heads, the caster will gain 1 coin, but if it shows tails, the caster will lose 1 coin. The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads. Gunslinger coins are displayed as glowing orbs around the caster. Mastered at Skill Level 5. | | |
| Triple Action | | Spend 1 coin to shoot an enemy 3 times in one attack. Mastered at Skill Level 1. | | |
| Bull's Eye | | Consume 1 coin to inflict 500% damage to Demihuman and Brute monsters. Bull's Eye has a 0.1% chance to inflict the Coma effect on all enemies except Boss monsters. Mastered at Skill Level 1. | | |
| Last Stand | | Consume 4 coins to activate Last Stand status in which the caster is immobilized, but has +100 Atk and +20% Aspd. Last Stand has a 15 second duration, and cannot be used with Gunslinger's Panic. Mastered at Skill Level 1. | | |
| Gunslinger's Panic | | Consume 2 coins to activate the Gunslinger's Panic status in which caster has +30 Flee Rate and receives 20% less damage from long range physical attacks, but has -30 Accuracy. This skill has a 20 second duration, and cannot be used together with the Last Stand skill. Mastered at Skill Level 1. | | |
| Increase Accuracy | | Consume 4 coins to add +20 Accuracy, +4 DEX, and +4 AGI for a 1 minute duration. Mastered at Skill Level 1. | | |
| Magicial Bullet | | Consume 1 coin to fire a magic shot that does not use any bullets, inflicting an amount of Ghost property damage equal to the caster's ATK + MATK. Mastered at Skill Level 1. | | |
| Cracker | | Consume 1 coin to fire a bullet that will shock an enemy, causing the Stun status. The nearer the target is to the caster, the greater the chance of inflicting the Stun status. Mastered at Skill Level 1. | | |
| Single Action | | Essential Gunslinger skill that enables Gunslingers to fire their weapons more quickly and accurately. Raising this skill's level will increase Accuracy and Attack Speed. Mastered at Skill Level 10. | | | | Level | Accuracy Rate | Attack Speed | 1 | +2 | Attack Speed + 1 | 2 | +4 | Attack Speed + 1 | 3 | +6 | Attack Speed + 2 | 4 | +8 | Attack Speed + 2 | 5 | +10 | Attack Speed + 3 | 6 | +12 | Attack Speed + 3 | 7 | +14 | Attack Speed + 4 | 8 | +16 | Attack Speed + 4 | 9 | +18 | Attack Speed + 5 | 10 | +20 | Attack Speed + 5 | | |
| Snake Eyes | | Increase attack range and Accuracy when equipped with a Gun Class Weapon. Mastered at Skill Level 10. | | | | Level | Accuracy Rate | Attack Speed | 1 | +1 | Range + 1 | 2 | +2 | Range + 2 | 3 | +3 | Range + 3 | 4 | +4 | Range + 4 | 5 | +5 | Range + 5 | 6 | +6 | Range + 6 | 7 | +7 | Range + 7 | 8 | +8 | Range + 8 | 9 | +9 | Range + 9 | 10 | +10 | Range + 10 | | |
| Chain Action | | Enables the chance of firing two shots in a single attack while fighting enemies when equipped with a Pistol Class Weapon. Raising this skill's level increases the chance of firing these double shots. Mastered at Skill Level 10. | | |
| Tracking | | Carefully aim at a target to inflict devastating damage. Raising this skill's level increases Cast Time and damage. Pistol or Rifle Class weapon required to use Tracking. Mastered at Skill Level 10. | | | | Level | Attack Strength | Casting Time | 1 | 300% | 1.2 sec | 2 | 400% | 1.4 sec | 3 | 500% | 1.6 sec | 4 | 600% | 1.8 sec | 5 | 700% | 2.0 sec | 6 | 800% | 2.2 sec | 7 | 900% | 2.4 sec | 8 | 1000% | 2.6 sec | 9 | 1100% | 2.8 sec | 10 | 1200% | 3 sec | | |
| Disarm | | Shoot an enemy's appendages to render it incapable of attacking. This skill's success rate increases as its level is raised. When used on monsters, this skill will reduce Atk by 25%, but has no effect on Boss monsters. Disarm has a range of 7 cells, and requires a Pistol or Rifle Class Weapon. Mastered at Skill Level 5. | | |
| Wounding Shot | | Inflict Defense piercing damage that has the chance of causing the Bleeding effect on its target. Requires a Pistol or Rifle Class Weapon. Mastered at Skill Level 5. | | | | Level | Attack Strength | Bleeding Chance | 1 | 120% | 3% | 2 | 140% | 6% | 3 | 160% | 9% | 4 | 180% | 12% | 5 | 200% | 15% | | |
| Trigger Happy Shot | | Consume 5 bullets to perform a rapidfire 5 shot attack. Requires a Pistol Class Weapon. Mastered at Skill Level 10. | | | | Level | Attack Strength | 1 | 550% | 2 | 600% | 3 | 650% | 4 | 700% | 5 | 750% | 6 | 800% | 7 | 850% | 8 | 900% | 9 | 950% | 10 | 1000% | | |
| Desperado | | Consume 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around the caster. Each cast has a maximum of 10 strikes, and requires a Pistol Class Weapon. Mastered at Skill Level 10. | | | | Level | Attack Strength | 1 | 100% | 2 | 150% | 3 | 200% | 4 | 250% | 5 | 300% | 6 | 350% | 7 | 400% | 8 | 450% | 9 | 500% | 10 | 550% | | | |
| Gatling Fever | | Temporarily increase Attack Speed and damage at the cost of reducing Flee Rate and Movement Speed. Gatling Fever status is canceled when this skill is double cast. Requires Gatling Gun Class Weapon. Mastered at Skill Level 10. | | | | Level | Damage | Attack Speed | Dodge Rate | Duration | 1 | +30 | +2% | -5 | 30 sec | 2 | +40 | +4% | -10 | 45 sec | 3 | +50 | +6% | -15 | 60 sec | 4 | +60 | +8% | -20 | 75 sec | 5 | +70 | +10% | -25 | 90 sec | 6 | +80 | +12% | -30 | 105 sec | 7 | +90 | +14% | -35 | 120 sec | 8 | +100 | +16% | -40 | 135 sec | 9 | +110 | +18% | -45 | 150 sec | 10 | +120 | +20% | -50 | 165 sec | | |
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| Crowd Control Shot | | Fire a close range shot that will push an enemy 5 cells backward. Requires a Shotgun Class Weapon. Mastered at Skill Level 10. | | | |
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| Level | Attack Strength | 1 | 150% | 2 | 200% | 3 | 250% | 4 | 300% | 5 | 350% | 6 | 400% | 7 | 450% | 8 | 500% | 9 | 550% | 10 | 600% | | |
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| Full Blast | | Inflict devastating damage to an enemy by firing multiple bullets at once. This skill has a small chance of causing the Blind status to the caster, and can consume up to 10 bullets per cast. Requires a Shotgun Class Weapon. Mastered at Skill Level 10. | | | |
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| Level | Attack Strength | Bullet Spent | 1 | 400% | 2 | 2 | 500% | 2 | 3 | 600% | 4 | 4 | 700% | 4 | 5 | 800% | 6 | 6 | 900% | 6 | 7 | 1000% | 8 | 8 | 1100% | 8 | 9 | 1200% | 10 | 10 | 1300% | 10 | | |
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| Spread Shot | | Consume 5 bullets to spread damage over a large area. Requires a Shotgun Class Weapon. Mastered at Skill Level 10. | | | |
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| Level | Attack Strength | Range | 1 | 100% | 3*3 cells | 2 | 120% | 3*3 cells | 3 | 140% | 3*3 cells | 4 | 160% | 5*5 cells | 5 | 180% | 5*5 cells | 6 | 200% | 5*5 cells | 7 | 220% | 7*7 cells | 8 | 240% | 7*7 cells | 9 | 260% | 7*7 cells | 10 | 280% | 9*9 cells | | |
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| Gunslinger Mine | | Plant Bullet Spheres into the ground that will explode upon enemy approach. The explosion's effect varies according to the type of bullet planted. Requires a Grenade Launcher Class Weapon. Mastered at Skill Level 10. | | | |
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| Level | Damage | Duration | 1 | +50 | 3 sec | 2 | +100 | 6 sec | 3 | +150 | 9 sec | 4 | +200 | 12 sec | 5 | +250 | 15 sec | 6 | +300 | 18 sec | 7 | +350 | 21 sec | 8 | +400 | 24 sec | 9 | +450 | 27 sec | 10 | +500 | 30 sec | | |
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