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Ragnarok Blacksmith Skills

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Adrenaline Rush clip_image002

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Prerequisite: Hammer Fall Lv.2.
This skill is mastered at Lv.5.
Increase Attack Speed with Axe and Mace weapons by 30% for this skill`s duration. Adrenaline Rush also enhances the Attack Speed of Party Members equipped with Axes or Maces by 20%. Unequipping an Axe or Mace will cancel Adrenaline Rush`s effect. This skill can only be used when an Axe or Mace is equipped.

 

Skill Level

Required SP

Skill Duration

1

20

30 sec

2

23

60 sec

3

26

90 sec

4

29

120 sec

5

32

150 sec

     

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Enchantedstone Craft clip_image008

Prerequisite: Iron Tempering Lv.1.
This skill is mastered at Lv.5.
Enables Blacksmiths to create elemental
stones by consuming 10 elemental ores and 1 Mini-Furnace.

 

Skill Level

Success Rate

1

15%

2

20%

3

25%

4

30%

5

35%

   

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Hammer Fall clip_image002[1]

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Basic Blacksmith skill mastered at Lv.5.
Pound a targeted cell to create a shockwave that can inflict the Stun status on enemies within a 25 cell. Hammer Fall can only be used when an Axe or Mace class weapon is equipped. Each cast consumes 10 SP.

 

Skill Level

Stun Chance

1

30%

2

40%

3

50%

4

60%

5

70%

   

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Hilt Binding clip_image008[1]

Basic Blacksmith skill mastered at Lv.1.
STR +1, ATK+4. Increase the duration of Adrenaline Rush,
Power Thrust and Weapon Perfection Skills by 10%.

 
   

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Iron Tempering clip_image008[2]

Basic Blacksmith skill mastered at Lv.5.
Enables Blacksmiths to create Iron by
consuming 1 Iron Ore and 1 Mini-Furnace.

 

Skill Level

Success Rate

1

45%

2

50%

3

55%

4

60%

5

65%

   

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Maximize Power clip_image002[2]

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Prerequisites: Weapon Perfection Lv.3, Power Thrust Lv.2.
This skill is mastered at Lv.5.
Amplify weapon damage for this skill`s duration, enabling the caster to inflict maximum damage on the targeted enemy. Maximize Power consumes 10 SP when cast and will continually drain SP until the caster`s SP is reduced to 0 and the skill is canceled. The enemy`s Defense affects damage modified by this skill, unlike Critical attacks.

 

Skill Level

Required SP

1

1 SP / 1 sec

2

1 SP / 2 sec

3

1 SP / 3 sec

4

1 SP / 4 sec

5

1 SP / 5 sec

   

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Ore Discovery clip_image008[3]

Prerequisites: Hilt Binding Lv.1, Steel Tempering Lv.1.
This skill is mastered at Lv.1.
Increase the chance of finding ores from defeated monsters. This skill`s effect applies
to items dropped from monsters if the Blacksmith earns the highest priority for the item.

 
   

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Oridecon Research clip_image008[4]

Prerequisite: Enchantedstone Craft Lv.1.
This skill is mastered at Lv.5.
Enchantedstone Craft strictly applies only to the creation of Level 3 Weapons.
Increasing this skill`s level raises the success rate of forging Level 3 Weapons.

 
   

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Power Thrust clip_image002[3]

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Prerequisite: Adrenaline Rush Lv.3.
This skill is mastered at Lv.5.
Increase the equipped weapon`s Attack Power and chance of causing damage. The caster`s Party Members also temporarily receive Power Thrust`s benefits when it is cast.

 

Skill Level

Skill Duration

ATK

Required SP

Weapon Damage %

1

20 sec

105%

18

0.1%

2

40 sec

110%

16

0.1%

3

60 sec

115%

14

0.1%

4

80 sec

120%

12

0.1%

5

100 sec

125%

10

0.1%

         

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Skin Tempering clip_image008[5]

Basic Blacksmith skill mastered at Lv.5.
Increase the user`s resistance to the Fire property.

 

Skill Level

Added Resistance to Fire

1

4%

2

8%

3

12%

4

16%

5

20%

   

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Smith Axe clip_image008[6]

Prerequisite: Smith Sword Lv.2.
This skill is mastered at Lv.3.
Enables Blacksmiths to forge various Axe class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
10 Iron -> Axe
110 Iron -> Battle Axe
30 Steel -> Hammer
4 Oridecon, 20 Steel, 30 Orc Fang -> Buster
8 Oridecon, 10 Steel, 1 Amethyst -> Two Handed Axe

 

Skill Level

Success Rate

1

5%

2

10%

3

15%

   

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Smith Dagger clip_image008[7]

Prerequisite: Iron Tempering Lv.1.
This skill is mastered at Lv.3.
Enables Blacksmiths to forge various Dagger class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
1 Iron, 10 Jellopy -> Knife
25 Iron -> Cutter
50 Iron -> Main Gauche
17 Steel -> Dirk
30 Steel -> Dagger
40 Steel -> Stiletto
4 Oridecon, 40 Steel, 1 Sapphire -> Gladius
4 Oridecon, 60 Steel, 1 Zircon -> Damascus

 

Skill Level

Success Rate

1

5%

2

10%

3

15%

   

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Smith Knucklebrace clip_image008[8]

Prerequisite: Smith Dagger Lv.1.
This skill is mastered at Lv.3.
Enables Blacksmiths to forge various Knuckle class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
160 Iron, 1 Pearl -> Waghnak
50 Steel -> Knuckle Duster
65 Steel -> Hora
4 Oridecon, 10 Ruby -> Fist
8 Oridecon, 10 Topaz -> Claw
4 Oridecon, 10 Opal -> Finger

 

Skill Level

Success Rate

1

5%

2

10%

3

15%

   

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Smith Mace clip_image008[9]

Prerequisite: Smith Knucklebrace Lv.1.
This skill is mastered at Lv.3.
Enables Blacksmiths to forge various Mace class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
3 Iron -> Club
30 Iron -> Mace
20 Steel -> Smasher
33 Steel -> Flail
45 Steel -> Chain
85 Steel, 1 1 Carat Diamond -> Morning Star
100 Steel, 20 Sharp Scale -> Sword Mace
120 Steel, 1 Heroic Emblem -> Stunner

 

lvl

Success Chance

1

5%

2

10%

3

15%

   

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Smith Spear clip_image008[10]

Prerequisite: Smith Dagger Lv.2.
This skill is mastered at Lv.3.
Enables Blacksmiths to forge various Spear class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
3 Iron -> Javelin
35 Iron -> Spear
70 Iron -> Pike
25 Steel -> Guisarme
40 Steel -> Glaive
55 Steel -> Partizan
8 Oridecon, 10 Steel, 5 Aquamarine -> Trident
12 Oridecon, 10 Steel -> Halberd
12 Oridecon, 3 Ruby, 2 Evil Horn -> Lance

 

Skill Level

Success Rate

1

5%

2

10%

3

15%

   

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Smith Sword clip_image008[11]

Prerequisite: Smith Dagger Lv.1.
This skill is mastered at Lv.3.
Enables Blacksmiths to forge various One Handed Sword Class class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
Item Requirement]
2 Iron -> Sword
30 Iron -> Falchion
45 Iron, 25 Tooth of Bat -> Blade
20 Steel -> Rapier
35 Steel -> Scimiter
40 Steel, 50 Wolf Claw -> Ring Pommel Saber
8 Oridecon, 15 Steel, 1 Garnet -> Tsurugi
8 Oridecon, 5 Steel, 1 Opal -> Saber
8 Oridecon, 10 Steel, 1 Topaz -> Haedonggum
16 Oridecon, 1 Cursed Ruby -> Flamberge

 

Skill Level

Success Rate

1

5%

2

10%

3

15%

   

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Smith Two-handed Sword clip_image008[12]

Prerequisite: Smith Sword Lv.1.
This skill is mastered at Lv.3.
Enables Blacksmiths to forge various Two Handed Sword class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
35 Iron, 15 Horrendous Mouth -> Katana
25 Steel, 20 Decayed Nail -> Slayer
45 Steel -> Bastard Sword
12 Oridecon, 10 Steel -> Two Handed Sword
12 Oridecon, 20 Steel -> Broad Sword
16 Oridecon, 20 Steel, 1 Cracked Diamond -> Claymore

 

Skill Level

Success Rate

1

5%

2

10%

3

15%

   

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Steel Tempering clip_image008[13]

Prerequisite: Iron Tempering Lv.1.
This skill is mastered at Lv.5.
Enables Blacksmiths to create Steel
by consuming 5 Iron and 1 Mini-Furnace.

 

Skill Level

Success Rate

1

35%

2

40%

3

45%

4

50%

5

55%

   

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Weapon Perfection clip_image002[4]

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Prerequisites: Adrenaline Rush Lv.2, Weapon Research Lv.2.
This skill is mastered at Lv.5.
Inflicts 100% damage on all monsters regardless of target`s size or caster`s weapon. Weapon Perfection extends this benefit to the caster`s Party Members.

 

Skill Level

Required SP

Skill Duration

1

18

10 sec

2

16

20 sec

3

14

30 sec

4

12

40 sec

5

10

50 sec

     

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Weapon Repair clip_image002[5]

Prerequisite: Weapon Research Lv.1.
This skill is mastered at Lv.1.
Enables Blacksmiths to repair damaged weapons and armor by consuming specific items. Each cast consumes 5 SP and requires the Blacksmith to have an Anvil and Iron Hammer available in the character`s Inventory.

 

Item to be Repaired

Item Requirement

Level 1 Weapon

Iron Ore

Level 2 Weapon

Iron

Level 3 Weapon

Steel

Level 4 Weapon

Oridecon

Armor

Steel

   

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Weapon Research clip_image008[14]

Prerequisite: Hilt Binding Lv.1.
This skill is mastered at Lv.10.
Enhance Attack Power when wielding weapons and increase the chance of successfully creating weapon. The benefits of Weapon Research are applied to all weapons that are equipped and all weapon creation attempts.

 

Skill Level

Accuracy/Attack Strength Added by Level

Additional Forging Success Rate

1

2

1%

2

4

2%

3

6

3%

4

8

4%

5

10

5%

6

12

6%

7

14

7%

8

16

8%

9

18

9%

10

20

10%

To see the skill tree (skills flowchart) of this Ragnarok job, please click here.

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About Adrian

Adrian is a teen gamer with extensive insight and experience in different gaming platforms such as World of Warcraft, Ragnarok, and Final Fantasy. He is currently taking up an Engineering major. Adrian aims to share free game cheats and free game walkthroughs through GamerGroundz. As he always says, "Life is a game; learn to play it."