| Adrenaline Rush | | | Prerequisite: Hammer Fall Lv.2. This skill is mastered at Lv.5. Increase Attack Speed with Axe and Mace weapons by 30% for this skill`s duration. Adrenaline Rush also enhances the Attack Speed of Party Members equipped with Axes or Maces by 20%. Unequipping an Axe or Mace will cancel Adrenaline Rush`s effect. This skill can only be used when an Axe or Mace is equipped. | | | | Skill Level | Required SP | Skill Duration | 1 | 20 | 30 sec | 2 | 23 | 60 sec | 3 | 26 | 90 sec | 4 | 29 | 120 sec | 5 | 32 | 150 sec | | | | | |
| Enchantedstone Craft | | Prerequisite: Iron Tempering Lv.1. This skill is mastered at Lv.5. Enables Blacksmiths to create elemental stones by consuming 10 elemental ores and 1 Mini-Furnace. | | | | Skill Level | Success Rate | 1 | 15% | 2 | 20% | 3 | 25% | 4 | 30% | 5 | 35% | | | | |
| Hammer Fall | | | Basic Blacksmith skill mastered at Lv.5. Pound a targeted cell to create a shockwave that can inflict the Stun status on enemies within a 25 cell. Hammer Fall can only be used when an Axe or Mace class weapon is equipped. Each cast consumes 10 SP. | | | | Skill Level | Stun Chance | 1 | 30% | 2 | 40% | 3 | 50% | 4 | 60% | 5 | 70% | | | | |
| Hilt Binding | | Basic Blacksmith skill mastered at Lv.1. STR +1, ATK+4. Increase the duration of Adrenaline Rush, Power Thrust and Weapon Perfection Skills by 10%. | | | |
| Iron Tempering | | Basic Blacksmith skill mastered at Lv.5. Enables Blacksmiths to create Iron by consuming 1 Iron Ore and 1 Mini-Furnace. | | | | Skill Level | Success Rate | 1 | 45% | 2 | 50% | 3 | 55% | 4 | 60% | 5 | 65% | | | | |
| Maximize Power | | | Prerequisites: Weapon Perfection Lv.3, Power Thrust Lv.2. This skill is mastered at Lv.5. Amplify weapon damage for this skill`s duration, enabling the caster to inflict maximum damage on the targeted enemy. Maximize Power consumes 10 SP when cast and will continually drain SP until the caster`s SP is reduced to 0 and the skill is canceled. The enemy`s Defense affects damage modified by this skill, unlike Critical attacks. | | | | Skill Level | Required SP | 1 | 1 SP / 1 sec | 2 | 1 SP / 2 sec | 3 | 1 SP / 3 sec | 4 | 1 SP / 4 sec | 5 | 1 SP / 5 sec | | | | |
| Ore Discovery | | Prerequisites: Hilt Binding Lv.1, Steel Tempering Lv.1. This skill is mastered at Lv.1. Increase the chance of finding ores from defeated monsters. This skill`s effect applies to items dropped from monsters if the Blacksmith earns the highest priority for the item. | | | |
| Oridecon Research | | Prerequisite: Enchantedstone Craft Lv.1. This skill is mastered at Lv.5. Enchantedstone Craft strictly applies only to the creation of Level 3 Weapons. Increasing this skill`s level raises the success rate of forging Level 3 Weapons. | | | |
| Power Thrust | | | Prerequisite: Adrenaline Rush Lv.3. This skill is mastered at Lv.5. Increase the equipped weapon`s Attack Power and chance of causing damage. The caster`s Party Members also temporarily receive Power Thrust`s benefits when it is cast. | | | | Skill Level | Skill Duration | ATK | Required SP | Weapon Damage % | 1 | 20 sec | 105% | 18 | 0.1% | 2 | 40 sec | 110% | 16 | 0.1% | 3 | 60 sec | 115% | 14 | 0.1% | 4 | 80 sec | 120% | 12 | 0.1% | 5 | 100 sec | 125% | 10 | 0.1% | | | | | | | |
| Skin Tempering | | Basic Blacksmith skill mastered at Lv.5. Increase the user`s resistance to the Fire property. | | | | Skill Level | Added Resistance to Fire | 1 | 4% | 2 | 8% | 3 | 12% | 4 | 16% | 5 | 20% | | | | |
| Smith Axe | | Prerequisite: Smith Sword Lv.2. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Axe class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons. [Item Requirement] 10 Iron -> Axe 110 Iron -> Battle Axe 30 Steel -> Hammer 4 Oridecon, 20 Steel, 30 Orc Fang -> Buster 8 Oridecon, 10 Steel, 1 Amethyst -> Two Handed Axe | | | | Skill Level | Success Rate | 1 | 5% | 2 | 10% | 3 | 15% | | | | |
| Smith Dagger | | Prerequisite: Iron Tempering Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Dagger class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons. [Item Requirement] 1 Iron, 10 Jellopy -> Knife 25 Iron -> Cutter 50 Iron -> Main Gauche 17 Steel -> Dirk 30 Steel -> Dagger 40 Steel -> Stiletto 4 Oridecon, 40 Steel, 1 Sapphire -> Gladius 4 Oridecon, 60 Steel, 1 Zircon -> Damascus | | | | Skill Level | Success Rate | 1 | 5% | 2 | 10% | 3 | 15% | | | | |
| Smith Knucklebrace | | Prerequisite: Smith Dagger Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Knuckle class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons. [Item Requirement] 160 Iron, 1 Pearl -> Waghnak 50 Steel -> Knuckle Duster 65 Steel -> Hora 4 Oridecon, 10 Ruby -> Fist 8 Oridecon, 10 Topaz -> Claw 4 Oridecon, 10 Opal -> Finger | | | | Skill Level | Success Rate | 1 | 5% | 2 | 10% | 3 | 15% | | | | |
| Smith Mace | | Prerequisite: Smith Knucklebrace Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Mace class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons. [Item Requirement] 3 Iron -> Club 30 Iron -> Mace 20 Steel -> Smasher 33 Steel -> Flail 45 Steel -> Chain 85 Steel, 1 1 Carat Diamond -> Morning Star 100 Steel, 20 Sharp Scale -> Sword Mace 120 Steel, 1 Heroic Emblem -> Stunner | | | | lvl | Success Chance | 1 | 5% | 2 | 10% | 3 | 15% | | | | |
| Smith Spear | | Prerequisite: Smith Dagger Lv.2. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Spear class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons. [Item Requirement] 3 Iron -> Javelin 35 Iron -> Spear 70 Iron -> Pike 25 Steel -> Guisarme 40 Steel -> Glaive 55 Steel -> Partizan 8 Oridecon, 10 Steel, 5 Aquamarine -> Trident 12 Oridecon, 10 Steel -> Halberd 12 Oridecon, 3 Ruby, 2 Evil Horn -> Lance | | | | Skill Level | Success Rate | 1 | 5% | 2 | 10% | 3 | 15% | | | | |
| Smith Sword | | Prerequisite: Smith Dagger Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various One Handed Sword Class class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons. Item Requirement] 2 Iron -> Sword 30 Iron -> Falchion 45 Iron, 25 Tooth of Bat -> Blade 20 Steel -> Rapier 35 Steel -> Scimiter 40 Steel, 50 Wolf Claw -> Ring Pommel Saber 8 Oridecon, 15 Steel, 1 Garnet -> Tsurugi 8 Oridecon, 5 Steel, 1 Opal -> Saber 8 Oridecon, 10 Steel, 1 Topaz -> Haedonggum 16 Oridecon, 1 Cursed Ruby -> Flamberge | | | | Skill Level | Success Rate | 1 | 5% | 2 | 10% | 3 | 15% | | | | |
| Smith Two-handed Sword | | Prerequisite: Smith Sword Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Two Handed Sword class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons. [Item Requirement] 35 Iron, 15 Horrendous Mouth -> Katana 25 Steel, 20 Decayed Nail -> Slayer 45 Steel -> Bastard Sword 12 Oridecon, 10 Steel -> Two Handed Sword 12 Oridecon, 20 Steel -> Broad Sword 16 Oridecon, 20 Steel, 1 Cracked Diamond -> Claymore | | | | Skill Level | Success Rate | 1 | 5% | 2 | 10% | 3 | 15% | | | | |
| Steel Tempering | | Prerequisite: Iron Tempering Lv.1. This skill is mastered at Lv.5. Enables Blacksmiths to create Steel by consuming 5 Iron and 1 Mini-Furnace. | | | | Skill Level | Success Rate | 1 | 35% | 2 | 40% | 3 | 45% | 4 | 50% | 5 | 55% | | | | |
| Weapon Perfection | | | Prerequisites: Adrenaline Rush Lv.2, Weapon Research Lv.2. This skill is mastered at Lv.5. Inflicts 100% damage on all monsters regardless of target`s size or caster`s weapon. Weapon Perfection extends this benefit to the caster`s Party Members. | | | | Skill Level | Required SP | Skill Duration | 1 | 18 | 10 sec | 2 | 16 | 20 sec | 3 | 14 | 30 sec | 4 | 12 | 40 sec | 5 | 10 | 50 sec | | | | | |
| Weapon Repair | | Prerequisite: Weapon Research Lv.1. This skill is mastered at Lv.1. Enables Blacksmiths to repair damaged weapons and armor by consuming specific items. Each cast consumes 5 SP and requires the Blacksmith to have an Anvil and Iron Hammer available in the character`s Inventory. | | | | Item to be Repaired | Item Requirement | Level 1 Weapon | Iron Ore | Level 2 Weapon | Iron | Level 3 Weapon | Steel | Level 4 Weapon | Oridecon | Armor | Steel | | | | |
| Weapon Research | | Prerequisite: Hilt Binding Lv.1. This skill is mastered at Lv.10. Enhance Attack Power when wielding weapons and increase the chance of successfully creating weapon. The benefits of Weapon Research are applied to all weapons that are equipped and all weapon creation attempts. | | | | Skill Level | Accuracy/Attack Strength Added by Level | Additional Forging Success Rate | 1 | 2 | 1% | 2 | 4 | 2% | 3 | 6 | 3% | 4 | 8 | 4% | 5 | 10 | 5% | 6 | 12 | 6% | 7 | 14 | 7% | 8 | 16 | 8% | 9 | 18 | 9% | 10 | 20 | 10% | | |
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